Fantasy climates
Fifteen climates no map has: weather with a touch of the uncanny, each with its own scenes and writing. Part of The Almanac.
Eternal winter
Snow that never thaws, and a sun that never warms.
Endless summer
Long golden days, warm nights, no winter ever.
Cursed swamp
Warm fog, drizzle that never quite stops, and air that will not move.
Volcanic ashfall
Gray days, ash on every surface, and blood-red sunsets.
Stormlands
Gales and thunder most weeks; calm days feel like a trick.
Dead calm
No wind, heavy haze, and an eerie stillness over everything.
Sky isles
Thin cold air, fierce winds, and clouds below the cliffs.
The Gloaming
A sun that never fully rises; cold mist and endless dusk.
Wild spring
Fey-touched: everything blooms all year, with sun-showers, rainbows and weather that changes its mind.
Ember wastes
Heat, dry lightning, drifting sparks and fires that never quite go out.
Drowned coast
Sea fog most days, salt rain, and water higher than it should be.
Weeping woods
Warm rain nearly every day; the rivers always run full.
Haunted moor
Cold night fog and a wind that moans like voices.
Wandering seasons
The seasons arrive out of order and never last as long as they should.
Dust bowl
Years of drought and rolling walls of dust.